<aside> ◼️ If you are planning to look at this document understand that these combos are more advanced. If you do not have the basics down this don’t look at this doc until you do.

</aside>

Notes: To spend meter you want to use 214C as your ender. Rapid Beat > 236XXX > 214C is your go to for when you wanna spend meter. Also, I will not show metered damage this is all meterless.

If you’re close to the corner you wanna opt for 214A4X > 5C > 5B.

Midscreen Starters:

5A/2A/5B/2B/5C/2C/3C/IAD J.X/236X/214A/623B

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/17be6546-a0b1-4703-b15e-28e507a45718/235169300774780928.webp" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/17be6546-a0b1-4703-b15e-28e507a45718/235169300774780928.webp" width="40px" /> 5A/2A > 2C > IAD > J.B > 623B(1)B > 236A~6X4X > 5A > 5C > 5BB > 214A or 5B > 3C (AT: 3576. 214A: 3457)

</aside>

Difficult confirm that requires a bit of practice but still very possible.

If you’re not close to the corner 214A will sometimes whiff, so do 5CC > 214A instead of 5C > 5BB > 214A.

You want to slightly delay the second rekka.

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/2581416f-bb4b-4fc6-8e83-5ec410caccf0/235169300774780928.webp" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/2581416f-bb4b-4fc6-8e83-5ec410caccf0/235169300774780928.webp" width="40px" /> 5B/2B > 2C > IAD > J.C > 623B(1)B > 236AXX > 5A > 5C > 5B > 3C > AT or 5BB > 214A (214A: 3609. AT: 3708)

</aside>

High damage and good corner carry combo.

Near corner do 214X4 > 5C > 5B > 3C > AT for 3822 and 5BB > 214A for 3714

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/161163af-a507-49ad-99ab-435c242993e9/235169300774780928.webp" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/161163af-a507-49ad-99ab-435c242993e9/235169300774780928.webp" width="40px" /> 5C/2C > IAD > J.C > 623B(1)B > 2B > 236BXX > 5A > 5C > 5B > 3C > AT or 5BB > 214A (AT: 3713. 214A: 3614)

</aside>

If you hit them with 5C just go into 2C.

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/cda58545-09c8-4544-84c1-30d3e6bb7b9c/235169300774780928.webp" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/cda58545-09c8-4544-84c1-30d3e6bb7b9c/235169300774780928.webp" width="40px" /> 3C > J.C > J.6BC > 5C > 236AXX > 5A > 2C > 2B > 5B~BB > 214A ( 3235 )

</aside>

3C Route that you will be using a lot.

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/4af907d4-73a2-4755-b711-411f8da5a28a/235169300774780928.webp" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/4af907d4-73a2-4755-b711-411f8da5a28a/235169300774780928.webp" width="40px" /> IAD J.X > 2B > 2C > IAD > J.C > 5A > 5B > 236AXX > 2A > 5C > 3C > AT or 5CC > 214A (3k + damage)

</aside>

The universal route. If you’re not confident in the A starter route you can always fall back on this route.